3dtotal.com 3d character workshop
I created this marketing render for my 3d character modeling workshop in collaboration with 3dtotal.com
I modeled this character using 3ds Max and Zbrush, textured and composited using Photoshop.

http://shop.3dtotal.com/workshops/3d-workshops/workshop-professional-3d-game-character-creation.html

3dtotal.com 3d character workshop
I created this marketing render for my 3d character modeling workshop in collaboration with 3dtotal.com
I modeled this character using 3ds Max and Zbrush, textured and composited using Photoshop.

http://shop.3dtotal.com/workshops/3d-workshops/workshop-professional-3d-game-character-creation.html

This is a personal 3D project inspired by french painter Jean Leon Gerom’s paintings. This is picture of turkish soldier (Bashi-Bazouk) from ottoman empire era.

This is another  ongoing project based on the concept of an artist by the name holdeen.

Those are some of the characters I did for Assassin’s Creed Revelations. Modeling and texturing done by my. All characters are in-game resolution rendered in max with mentalray.

Assassin’s Creed Brotherhood characters.

Those are some of characters and props  I did for ACB.

Assassin’s Creed II characters

Those are character I did for Assassin’s Creed II. All characters are ingame with realsize textures (512x1024 per kit if NPC) rendered in max default rendering or in some cases mentalray.

This was a personal project based on Keith Thompson s concept art. It was my first try to recreate  some complex hardsurface shapes in 3d and I loved it !