3dtotal.com 3d character workshop
I created this marketing render for my 3d character modeling workshop in collaboration with 3dtotal.com
I modeled this character using 3ds Max and Zbrush, textured and composited using Photoshop.
This was a personal project based on Keith Thompson s concept art. It was my first try to recreate some complex hardsurface shapes in 3d and I loved it !
I am character artist and I currently work for Ubisoft Montreal. I am specializing in realistic characters for video games and cinematics. I also developed a passion for hardsurface modeling. My strongest points are passion and dedication for my work and capacity to deliver on time.